7 / simple 1d linear polar fieldfrom a fractal series by giuseppe randazzothe virtual stones created by several fractal subdivision strategies, find their proper position within the circle with a trial and error hierarchical algorythm. a mix of attractors and scalar fields (some with perlin noise) drives the density and size of the stones. the code is a C++ console application that outputs a OBJ 3d file.

7 / simple 1d linear polar field

from a fractal series by giuseppe randazzo

the virtual stones created by several fractal subdivision strategies, find their proper position within the circle with a trial and error hierarchical algorythm. a mix of attractors and scalar fields (some with perlin noise) drives the density and size of the stones. the code is a C++ console application that outputs a OBJ 3d file.